Menu
Hacklab
Back to listing

Build-A-Boardgame

Build-A-Boardgame

The first ever boardgame - Senet - was invented in 3500BC, but Boardgames have been a geek staple since the 70's, when Gary Gygax released Dungeons & Dragons and changed the face of games forever! Since then, we've had a load of other awesome tabletop games produced - Settlers of Catan, Hero Quest, King of Tokyo... etc. Over three days, we'll help you design, refine, play-test and fabricate your own tabletop game, complete with lasercut pieces to take home and play with your friends!

Age

8-16 years

Location

MakeSpace, Cambridge - CB2 1RX

View on map

Map

Dates

3rd - 5th April 2017 (Cambridge)

Times

9am - 5pm

Duration

3 Day Camp

Level

Level 2This is an intermediate course and is only recommended for children who have completed 3 or more Level 1 courses in the chosen discipline (Coding, Digital Arts .. etc.). These courses take a more in depth look at the software/tools used and require sstudents to have a basic knowledge of them before attending. Experience with general computer literacy students should be able to type confidently and navigate around the operating system unsupervised.

Gallery

Hardware/Software

Laptop, Lasercutter, Inkscape

Discipline

Digital Arts

Languages

N/A

Gallery

About the course

First, we'll look into what makes an awesome game by thinking about the ones that we know and love, and delving into some game theory. Then, we'll show you the basic principles of 2D design, buy stripping your ideas back to simple isometric shapes and then adding more detail to make it look awesome. You'll be shown the difference between vector and bitmap images and why designers use each image type, and get some hands-on induction with a real-life laser cutter - Freakin' Laser Beams! 

This is keep-your-creation course, this means you will take your Boardgame Home with you.

This will include:

  1. Game Board
  2. Game Pieces
  3. Additional Pieces for Play (Tokens, Cards... etc)

A LAPTOP IS REQUIRED FOR THIS COURSE. You may borrow one from HackLab for the duration of the course for £30, just select the + Laptop Option from the dropdown menu

Skills acquired

Creativity

As a Hacker, you're responsible for creating a useful, interesting or fun piece of work that others will want to use. As a result, you must have strong creative abilities to design technologies that are unique, visually appealing, interesting and thought-provoking. You’ll construct projects that engage users, encouraging them to purchase new items you create when released for public distribution.

Programming & Problem Solving

To perform the necessary tasks associated with designing technologies, you must have strong problem-solving skills to create programs and debug programming errors as well as overcome hardware problems through creative solutions and redesigns. An excellent Hacker can solve problems in new and creative ways, using tools and materials that may not be designed for that particular purpose.

Design Process

You will be creating and applying all the artwork, models, surfaces, images and textures which comprise your project. You will need to consider the layout and flow of your project, as well as create flow charts to map out the activities and people involved in your project’s development.

Making

Many technologists need to be able to prototype their projects quickly in small batches to test their reliability and application in real situations. Being able to safely, sensibly and reliably use (sometimes potentially dangerous) tools, different materials and your hands is an important skill for every Hacker to master.

Attention to Detail

Most technology has multiple parts which must work together seamlessly for it to function properly and to specifications. This requires an attention to detail above and beyond the normal levels. "Details matter; it's worth waiting to get it right." - Steve Jobs

Persistence & Completionism

As a Hacker, some projects you will undertake are technically complex, some are repetitive, while others require a lot of time to complete. Not all tasks involved in creating technology are easy and fun. Real hackers know that sticking with it until you are finished yields not only great results, but a sense of accomplishment and victory over adversity.

Planning and Preparation

All technology is created and refined over several stages, each of which must be planned and organised prior to beginning. Hackers live by the 7P rule: Prior Preparation & Planning Prevents Potentially Poor Performance.

Technical Knowledge

Not all tools are suited to all jobs. You wouldn't use a screwdriver to drill a hole, for example. Hackers understand that the right tool, programming language, software package or material can make the difference between excellence and efficiency, or failure and frustration. Knowing what tools are at your disposal, or what tool you need to get is an invaluable skill for any Hacker.

What next?

< Back to listing